Class Syllabus

Video Game Design and Graphics


 

Course Description

The exciting world of game design is explored through the creation of realistic and fanciful environments unlike any other.  Students in this program develop skills in two-dimensional and three-dimensional design using software including Unreal Engine, GIMP 2.0, Blender, and AwesomeBump.  Using these skills, as well as conceptual writing and drafting skills, students will bring entire worlds to life.

Where

Room A133 for class & after school extra help

Manchester School of Technology

100 Gerald Connors Circle

Manchester, NH  03103

(603) 624-6490

Instructor

Mr. Foote, email: bfoote@mansd.org

Class website:  mstgamedesign.educatorpages.com

Extra help: Tuesdays after school or make arrangements to meet during the day.

Grading

A combination of summative assessments and formative assignments will make up your grade.  

Missed summative assessments must be made up as specified in school policy; the sooner the better.  

Grade Plan:

Summative 90%

Formative 10%

 

Topics Covered

- Basic of professional 2D and 3D design

- Video Game Genres and History
- Game Design Techniques and critiques

- Video Game Physics

- The Psychology of Video Games and Addiction
-  Marketing in the Video Game Industry
-  Game Programming
-  Creative Writing
-  Concept Art
-  Basic Biological design

Project-Based Learning

Game Design and Graphics is an entirely project-based learning course.  Multiple projects are assigned each quarter; both individual and group format can be expected.

What is Project-Based Learning?

Project-based learning (PBL) is a practice that takes a learning-by-doing approach wherein students are active participants in their own educational development. In a PBL classroom, you often find students solving problems, participating in simulations, conducting case studies and designing research projects based on different areas of inquiry. This method encourages students to investigate real world issues and develop practical solutions in order to inspire change at the local and global levels.

(ref: https://www.gettingsmart.com/2017/09/what-parents-need-to-know-about-project-based-learning/)